Monday, February 28, 2011

Collective Intelligence

'Collective Intelligence can be defined as the knowledge that is derived from the participation or teamwork of many individuals working together.'  (Czernicki, 2009)

We are entering the Knowledge Age, and within its realm exists the 'knowledge space.' (Levy, 1997)

This includes knowledge management. As a systems analyst in the twenty first century (one of my future pathways), the use of employee networks to harness collective intelligence will enable me to introduce a more effective level of decision making into corporate culture.

Levy, in his book 'Collective Intelligence' says that ' the prosperity of a nation, geographical region, business or individual depends on their ability to navigate the knowledge space.' (Levy, 1997) He also uses the term 'innovation network.'

For a systems analyst, the implementation of an innovation network within an organizational culture will heighten the potential for that organization to achieve success. Introducing a social intranet as a way of communicating within an organization will be a highly effective to improve communication and promote innovative ideas.

A systems analyst is employed by a company to improve its IT system. Before implementing the final solution, it is important to consult with the end-user. They are the ones who will be using the system on a daily basis, and so their feedback is crucial. By implementing an end-user feedback network (where the employees are able to view other employee comments about the history of the system and potential benefits and hazards that they are able to predict) the employees are directly involved in the process of change.


After discovering the different needs of the people within the organization, rather than give the usual recommendations, the systems analyst should then introduce a software system that incorporates the power of collective intelligence (in the form of a social networking program engineered to integrate with the company). Used in this way, it becomes a collaborative intelligence that drives the organization. Collaboration is the key to success.

The main benefit of this system is that the user is involved. In a network situation, users can view the input of other users and gauge the usefulness of their own inputs. This would be far more satisfying than merely generating a report which is then viewed by a superior. Participation and interaction will lead the users towards generating superior data. The lengthy process of finding old files and emails would no longer necessary, as this could be achieved with a simple search using the new intranet software.

Bart Czernicki simplifies this process into two categories:

Collecting User-Generated Data, and
Displaying User-Generated Data

(Czernicki, 2009)


A little like a blog, I suppose, or a Facebook account.

One interesting method employed in software that uses collective intelligence is a ratings system (not unlike the ‘like’ button) where you can rate the input of other users according to their useful, productive and innovative qualities.

The systems analyst (moi) can use an exciting approach to introduce change to the organization. The team needs to realize that it will be transforming into a virtual team. The new innovative network will have a human focus, problem solving will be enhanced, time to complete projects will be reduced and as a result, costs will be reduced.

An effective leader within this environment would need to possess emotional intelligence.

Emotional intelligence, collective intelligence and collaboration will lead these virtual employees (without them even knowing it) towards the highest of Maslow’s Hierarchy of Needs, that of self-actualization, and everyone will benefit.

The systems analyst who is able to alter the culture of an organization so that it adopts these methods will be creating the knowledge workers of the future.

‘The more we are able to form intelligent communities, as open-minded cognitive subjects capable of initiative, imaginative, and rapid response, the more we will be able to ensure our success in a highly competitive environment.’ (Levy, 1997)

This new digital world is much the same as the old in that a little creativity goes a long way.

Czernicki, B. (2009). Next-Generation Business Intelligence Software with Silverlight 3. New York: Apress.
Levy, P. (1997). Collective Intelligence. Cambridge: Perseus Books.
Nemiro, J., Beyerlein, M., Bradley, L., & Beyerlein, S. (2008). The Handbook of High Performance Virtual Teams: A Toolkit for Collaborating across Boundaries. San Fransisco: Jossey-Bass.
Tactic 8 - Use Collective Intelligence. (n.d.). Retrieved February 28, 2011, from Vimeo: http://vimeo.com/9270471
                                                              
                                                          Using Collective Intelligence

Monday, February 21, 2011

Trandmedia Storytelling

Henry Jenkins, in his book, 'Convergence Culture' says that "A transmedia story unfolds across multiple media platforms, with each new text making a distinctive and valuable contribution to the whole." (Jenkins, 2006)

In the twenty-first century, digital convergence and the rapid adoption of new technologies allow the user to follow complex narritives across these platforms. The levels of immersion continue to expand. Devices such as the ipad allow the user to access these narrative levels simultaneously.

Jenkins goes on to say that "Reading across the media sustains a depth of experience that motivates more consumption." (Jenkins, 2006)

Transmedia story telling has always existed. The literate could read a Shakespeare play the day before it was due to be staged, thus heightening their experience. With the appearance of comic books and science-fiction narratives, the possibilities of expanding the stories has evolved.

A good example of transmedia storytelling is the X-Men, which started out as a comic book with a linear narrative. The storylines were contiguous, and most dramas were resolved within two or three issues. Then one day an island called Krakoa defeated the X-men and they needed to be replaced. The new X-men were so popular that they spawned a series of new titles. The old X-men appeared once again in their own comic book, and individual characters, such as Wolverine, were given their own series. Films were made, a number of cartoons developed and computer games appeared. In order to keep up with the universe of their favourite character, readers need to consume a greater quantity of media. They are driven by an impulse that requires them to satisfy their desire for knowledge. How did Wolverine get his metal skeleton? By gathering clues and information from different sources the reader is able to live out his or her fantasies through digital and textual interactivity.

Fantasy. That is the underlying impulse that fuels this industry.

 For the fantasy to work, the story needs to have mass appeal. Why do the X-men, Star Wars and Blade Runner have mass appeal? I feel that it is because they are absolutely infested with archetypes. Carl Jung, in his book 'Man and His Symbols,' says that archetypes are "without known origin; and they reproduce themselves in any time or in any part of the world - even where  transmission by direct descent or "cross fertilization" through migration must be ruled out." (Jung, 1964)-Archetypes reside, whether we like it or not, in the collective unconscious, and we respond to them when they are presented before us.

Transmedia storytelling is the perfect platform for a writer to expand his ideas. My career as a writer is just beginning, and a story I wrote, called 'The Last Puppet Show' has the potential to develop a life of its own. It can be made into a play. It can become a short film. It contains archetypes such as harlequins and kings, knights and clowns, so the essential plot can be reproduced in different cultures and on multiple media platforms. A video game, based on puppets and kingdoms could be created, where the kingdoms are linked by the level of madness online players can achieve. In a mad world, only the mad survive.

If I were interested in the creation of wealth, I would subject my ideas to "co-creation." Jenkins (who seems to be the man) says that in co-creation, "the companies collaborate from the beginning to create content they know plays well in each of their sectors, allowing each medium to generate new experiences for the consumer and expand points of entry into the franchise." (Jenkins, 2006)

A knowledge economy driven by social production.

Certainly there is the corporate side of transmedia story telling, and it cannot be ignored, but I am more interested in the creation of worlds. Applying collective intelligence (the generation of knowledge through networking) to transmedia storytelling (and other user-centred platforms) will lead us into an age undreamed of, one where the digital fabric of society fuels our knowledge and our fantasies.
Tim Dwyer in his book ‘Media Convergence’ says that ‘Levy’s view of the future (Pierre Levy, proponent of collective intelligence) is one where society is organized around two trajectories: the recreation of the social bond through our relation to knowledge, and the development of a collective intelligence.” (Dwyer, 2010) An addition to these trajectories is our relation to culture, and our cultural knowledge.

A world where intelligence and the unconscious are in harmony is an infinite playground for the writer.




An example of careless transmedia storytelling

BIBLIOGRAPHY
Dwyer, T. (2010). Media Convergence. New York: Open University Press.
Jenkins, H. (2006). Convergence Culture: Where old and new media collide. New York: New York University Press.
Jung, C. (1964). Man and his Symbols. London: Picador.
Star Wars - The Kiss. (n.d.). Retrieved February 22, 2011, from You Tube: http://www.youtube.com/watch?v=Hb1-56aC9YY&feature=related